I realise this discussion has been tabled for a time, but I wasn't around when this was going on, and having been away from the site for more than a year, I do have a couple of thoughts on this - please bear with.
Something I noticed in my time away, and this may not be obvious to a lot of you, is that writing takes up a lot more free time than you would think. I used to be on HNZ 24/7 essentially, mostly just developing my characters in ways I never expected. I'm somewhat of a planner too, I like to know what situations I'm going to be putting my characters in far before I ever put pen to paper, so to speak, which means quite a lot of development happens behind the scenes. Now, this can be difficult for two reasons, one: you don't provide a lot of context as to the nature and context with which your character is drawing on these traits, or elements of their personality and two: you've got a fully formed ideal of a character that you want to explore, but little area to do so with as you've fleshed them out beyond what people can see. Now I'm not saying this is a bad idea at all, just that it can make people jump to certain assumptions because they can't see, or haven't seen what has happened to this particular character whilst they've been unseen - a good example of this is Zennon Baros, who's had three years of character development I've missed out on, which should essentially make him a different person than he was as a first and second year, but shouldn't be too drastic of a change to make him unrecognisable since everything that happened to him offboard is relevant. This is to say you can develop your character how you want, absolutely, but it should be a natural progression if you want to keep inline with future specifics. It can of course be a struggle, but you get there in the end.
As someone who spent a large amount of her time writing whilst I was away, I honestly forgot how hard it was to develop a character around other people - so when I've been thrown a curveball that wasn't originally within my comfortably established parameters (re. Felix and Lanithro suddenly being a thing) there was a lot of push back, I mean, a lot, Kait can attest to my self hatred here. But that doesn't mean its out for the count.
I have quite a few characters who are mean in different ways - Carter is very d!ckish when drunk for example and doesn't often feel accountable for his actions when he is. Verity, though she would definitely be labelled as a "sweet heart" has an underlying mean streak that comes from analysing and reading people well and understanding how to callously rip someone to shreds. But I never really thought about the way it would come across on the board or how others would perceive it
until I came back. You see, as a writer, I basically have free reign to do as I choose with my characters, and, in many ways, a lot more freedom to develop them how I want. Coming in and having a character be cruel or mean, in essence, makes me want to apologise immediately, and I am generally in the habit of consistently messaging people I rp with regularly to check their reaction to a post I've made again re: Kait. Which I supposed could effectively ruin the dynamic, but is mostly my way of ensuring there's no hard feelings.
Being back has been an eye opener for me in regards to creating and maintaining characters and, whilst initially I am struggling with the amount of change currently sweeping my characters, I am also pleased about not having to maintain that level of creativity with everyone.
TLDR: this went off topic pretty quickly, but, don't be afraid to flex your creative juices in a while, as every character on HNZ is a piece of art. They say it takes a village to raise a child, well, it also takes a community to raise a character