I think the Werewolves would've had it if they'd waited another day, maybe, to do that last minute switch.

Or if Mia hadn't gotten in a minute beforehand. But that was basically calling themselves out, which was made worse by Payal in the shoutbox (I'm still really annoyed by that

)
For future games, don't do that

It's breaking the rules.
Anyway, it was a fun game to host. There's some stuff I should've made clearer/I didn't understand about werewolf here (I didn't realise you guys start on a nightphase, I always start with a dayphase because that way everyone has a chance to say something); my definitions of roles were a little different to how they usually are, I'm not used to open setups, and I'm sorry for any confusion, but I enjoyed hosting and hopefully you all enjoyed playing! I really admire the enthusiasm shown by the players in this game!
1. Wolves - Cyndi, Payal, Kate v1. You guys played incredibly well, staying under the radar until nearly the end. You definately could've pulled it off, and it was really unlucky that you didn't. But I'm glad you all played and it was great working with you
2. Seer - Marga. Yep, as you all probably guessed by now, Marga was the legit seer. Which is why I was screaming in to my pillow when she wasn't using her scans. Even if you're the fake seer, I recommend pushing when you scan at least one werewolf, let alone two in a row (fun fact, she think picked Kate v.1 the next night to scan, but was jailed for safety by Amy). You played quite well, just trust yourself because who knows, you could well be right (as you were). I still don't know why you never pushed Cyndi or Payal

Thanks for playing!
3. Fool - Jessye. Unfortunately Jessye didn't get to play long, but she thought carefully and was a good asset to the town while she was around. Thanks for playing!
4. Guardian - Nick. Would've been a really, really good asset to the town if he had gotten to live (hey, he did correctly call a werewolf on day 1), but unfortunately was shot with extreme prejudice. Sorry, Nick. I would've loved to see you play longer. Thanks for playing (even for a short time), though!
5. Cupid - Kait. Saved the town's backside when I gave her a second loverbond. I only did this since the first died immediately, and she was still alive on day 5 (might as well make the most of her role). Chose well, I think - Johanna and Kate v.1 was not a bad choice at all, and picking to bond Nick and Donna made me laugh. Fun fact: Kaitlyn's original drive had Nick and Cyndi being swapped, so if that had been what had happened night one, Cyndi and Donna would've been loverbonded.

Survived right to the end, too! Thanks for playing, Kait!
6. Angel - Mia. Mia's a very clever player who thinks things out carefully. She was also protected from nightkilling, which made her an incredibly useful town ally. Unfortunately that shifty as heck swap to her killed her prematurely, but hey, she managed to throw a spanner in the works of the werewolves scheming with a last minute post and pretty much get the town on track to victory.

Thanks for playing, Mia!
7. Ghost - Pat. If you hadn't roleclaimed, you may well have had a chance to use your power - of course the wolves weren't going to kill you knowing you could kill one of them

But anyway, Pat, you played very well, being a big help to the town, thinking and engaging in discussion. Thanks for playing!
8. Hunter - Zach. Ah, Zach. It was a complicated role that could either help or hinder the town, really. While you did it well by taking shots, which many people are afraid to do with this role, I feel you should've perhaps held your fire night 1 after not having been around for the dayphase. Also posting at night was just bad.

It's a shame you couldn't get more involved in the game, but you did alright for a role that was new to werewolf here. Thanks for playing!
9. Carriage Driver - Kaitlyn. I'm sorry Kaitlyn, it is a difficult role to get used to! You would've done a great job with it...if the wolves hadn't offed you night one. I think you would've been a very good player and valuable to the town. Thanks for playing!
10. Villager? - Donna. This never needed to be revealed, nobody knew about it except me, but Donna was not a regular villager. Not standard traitor - she would still scan as a villager, unless of course, the werewolves attacked her. At which point she would become a werewolf. If they'd attacked Donna I fear the werewolves would've been formidable. Also Nick might have gotten a free ride

It was such a shame you couldn't play longer, Donna. Thanks for playing!
11. Watcher - Kelsey Ruth. Unfortunately KR was out of action until day 3 of the game, through no fault of her own, so she was at rather a disadvantage when she got back. Funnily enough, night four she chose to watch Cyndi...who was in the process of killing her. Sorry that you didn't get much opportunity to play, KR! You did well for what you did, though. Thanks for playing!
12. Jailer - Amy. Again another role that I brought to this game, similar to a doctor really but prevents the jailed player from acting. Incredibly useful on the last night to stop the last werewolf kill

Amy played pretty well, thank you for playing Amy!
13. Villagers - Johanna, Melissa, Kate II, Eden. All died too soon. Especially poor Eden, it wasn't fair that you should have to die day one. You all put in a good effort, though! Thank you all for playing!
And yeah, that's that really.
