Bruin Dumbledez said:
I agree with everything stated so far. It is a role-playing site and slowing the game down improves the quality of the posted actions. A fast game can be exciting, but the time zone thing makes it virtually untenable (if that's the right word, I'm trying to say impossible). The only part that needs to be fast is the snitch capture and perhaps a set window of time can be negotiated prior to each game for the two Seekers to be on simultaneously, if one doesn't show then the one team has the advantage and the other team can simply do their best to block the seeker.
I really like the suggestion about how you can't leave the game without giving up the quaffle by either passing it or shooting it. If this happens, then a god-mod rule could come into effect when someone (either teammate or opponent) could RP taking/stealing it from them.
Similarly, if a quaffle was to be shot at the hoops and the keeper wasn't online, the game could be held up indefinitely until the keeper determines whether they save it or not. Perhaps we could put a time limit on those types of situations (i.e. if the keeper doesn't post within as set time of a shot being taken then a goal is consider to have been scored and any chaser on the team that was scored on could RP taking possession of the Quaffle and mounting a counter attack.
I'd have to say I am in agreement with everything said here and would like a vote on whether or not everyone would like to see these (above) things being 'official'. In addition, I would like to say that a new 'rule' for forfeiting (if we extend the hours of the game-which I agree with) should be in effect. Something that doesn't make the teammates reply within 1 hour. Maybe make it that at least 5 members HAVE to be active for the majority of the game. This way, if there isn't anyone one for a couple hours, that's okay. As long as there has been activity by at least 5 of the teammembers. This way there won't be a deadline for attendance.
I'm also in agreement with a start time of possibly 12-1 PM EST. This would be a general time to start.
So, in terms of polls, we'll have
Proposition 1:
To set a window of time that can be negotiated prior to each game for the two Seekers to be on simultaneously, if one doesn't show then the one team has the advantage and the other team can simply do their best to block the seeker.
Proposition 2:
You can't leave the game without giving up the quaffle by either passing it or shooting it. If this happens, then a god-mod rule could come into effect when someone (either teammate or opponent) could RP taking/stealing it from them.
Proposition
If a quaffle was to be shot at the hoops and the keeper wasn't online, the game could be held up indefinitely until the keeper determines whether they save it or not. Perhaps we could put a time limit on those types of situations (i.e. if the keeper doesn't post within as set time of a shot being taken then a goal is consider to have been scored and any chaser on the team that was scored on could RP taking possession of the Quaffle and mounting a counter attack.
Proposition 4:
New rule for forfeiting.
Proposition 5:
General start time of 12-1 PM EST
If everyone agrees to these Propositions being up for vote, then I will begin making the polls.